Renato Solis and the Mycelial Madness
Mission Info
Status | Current Mission | |
Description | A large, aging Starbase where a string of disappearances—mostly children—has gone unsolved for over two decades. The missing kids cases seemingly resolve themselves, and the folks who live in the dusty attic or mildewed basements of the base will tell you to keep the children close. When a person is found dead, it connects to these disappearances and leads to a discovery that nobody expected to make right in their own backyard. |
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Mission Group | The Francis Years | |
Start Date | Sat 26th Apr, 2025 @ 4:05pm |
Mission Posts
Title | Timeline | Location |
---|---|---|
Mycelian Madness Chapter One by Renato Solis |
Day One | Zodiac- Garden District |
Mission Summary
Premise:
Beneath the starbase’s surface lies a seemingly harmless fungal growth, a common part of station infrastructure, usually maintained and cleaned. But this particular fungus has evolved sentience, and hides. It’s learning—and it's been doing so by using living beings to expand its understanding of the humans who keep trying to kill it.
The Fungus:
It spreads via spores, particularly through the air and respiratory system. It takes time to develop control, less time for children.
Its mycelium acts as a nervous system, collecting information from those it infects, and offering a sleepwalk like control over them.
It attracts victims using chemical lures—sweet smells like chocolate for children, pheromones or nostalgic scents for adults.
Once someone is infected, it can subtly compel or manipulate them, especially when they’re sleeping, sick, or telepathically sensitive.
Victims:
Children are not killed. They are used temporarily and released days later, dazed and amnesiac. Their minds are still developing, so the fungus doesn’t get much usable memory—only cognitive structure.
Adults, however, provide valuable memories. They’re drawn into remote areas, meld with the fungus, and eventually die from neglect or collapse. Some are misidentified as unconscious or passed out and removed without full investigation. The first ones came so infrequently they would never have been seen as a patten. By the time of our story, at least three children a year go missing for a short time only to return albeit exhausted, none the worse for wear.
Last year a fungal infection with telepathic tastes nearly killed a child and did kill others. Reference post: (I cant find the post will have it here for reference)
The Twist:
The fungus isn't evil—it’s curious. It’s trying to understand humans, but it doesn’t grasp the cost of its methods. As it grows smarter, it becomes more dangerous, feeling the cleaning crews are attacking it. It begins expanding into vital areas of the station, compelling people toward it through ever more elaborate traps (smells, sounds, hallucinations). Once it understands fully what it is, the peril to the station begins.
Final Conflict: The protagonists must piece together the connection between the disappearances, the fungus, and the station’s infrastructure.
As more people vanish and the fungus begins affecting vital systems, a race against time begins: Can they stop the station from turning into a sentient trap of its own?